a new roguelite for the NES/Famicom
- Levels are procedurally generated, so every playthrough is different.
- Turn-based action, delicately balanced between frenetic and puzzly.
- Old school dungeon-crawl mechanics mixed with modern design aesthetics.
- Collectible items, explosion combos and destructible terrain.
- First campaign is 22 levels divided over 5 worlds. Finishing it unlocks the 2nd character's quest.
- Second campaign is NES hard. But unlocks the 6th world and the bombastic true ending.
- Each world has unique mechanics and a distinctive theme.
- Each enemy has a distinctive behavior to learn and exploit.
- A culinary story told with in-game cutscenes, and a bunch of surprises.
Tech & Numbers
- 2 playable characters.
- 16 visually different enemies (not using palette swaps).
- 6 collectible items.
- 8 music tracks + 3 tiny tunes.
- Accessibility options.
- Manage to fits miraculously into 40Kb!
If there isn't a secret in the main menu,
it ain't a NES game
Collect and use items.
Kick enemies' bombs
Make your way into
a relaxing jacuzzi
Defeat the masterchef
and take his hat
Fly through danger
And rescue your kin!
A new chef in town
cooking some bombs
Spare a enemy and
make a new friend
look behind you!
Notes to potential publishers:
- I'm primarily looking for a publisher that can help me manufacture, sell and ship real cartridges.
- I'm also considering the possibility of releasing the game on modern consoles.
- If you are interested, contact me by email and I will send you a ROM to try it.
- It runs on a NROM-256 board like Micro Mages, Nebs 'n Debs and the original SMB.
- Supports NTSC and PAL.
- I'm from Argentina, and I will be moving to Tierra del Fuego soon. Maybe this will be the most southern 8-bit game ever?
- Piopow is a solo effort by myself (Of course, using a lot of help from the wonderful Nesdev community).
- I have worked and released a bunch of other games in the last 15 years, but Piopow is my first true 8-bit game.
- I can produce world class illustration and design, so I'm expecting (and want!) to do the labels, box art, etc, if that is possible.
- It's super polished and cute. Aims to be a new little gem in the Nes/Famicom library!
Notes to Press:
- A growing media-kit is available here.