Piopow
Explosive turn-based roguelite for the NES/Famicom
Release Date: Soon!
With Storyteller you are the one writing the stories! Start with a title, characters and settings and create your own twist on stories familiar and new.
Made with: Daniel Benmergui and Zypce
Find the perfect path though monsters and treasure in this critically acclaimed puzzle crawler. Delve into the dungeon’s depths discovering new secrets on every run. Also, you are a dog!
Made with: Daniel Benmergui and Hernán Rozenwasser
Write us at contact@wonbats.com
Kupa it's an experiment about livecoding the Nintendo Entertainment System's RAM.
You can directly control the APU to the bit level, force feed the PPU, or simply glitch 'n hack any running game.
A true random radio using the whole bandcamp site as a database.
Heavily inspired by the Randonauts movement.
Escape your newtonian music bubble!
Visual composer and performer for 4 basic oscilators.
Slightly inspired by the mythic UPIC by Xenakis.
A handy color matrix editor.
I decided to post it online because I did't find another one which features user friendly controls.
Rather than changing every value of the matrix individually, you can affect the general brightness, contrast, saturation, hue, blend and channel intensity of the image.
Animation tool that replace with subanimations every pixel of a static bitmap image.
It was used by Santiago Franz in a lovely videoclip for Makunouchi Bento.
Text processor intended for stream of consciousness sessions and dynamic poetry.
Its main features revolve around net arty visuals and relaxing sounds that evolve from your typing style and words, and the possibility of record your sessions or phrases and play them back live.
Here rest in peace all the old stuff which I still like.
There are mostly games crafted inside other people studios or all by myself just for fun, mixed with animation shorts and illustration without any order.
Proceed at your own risk.
Fry vampires with your photon gun in this action-packed puzzle platformer!.
The game has been developed entirely by myself. I was my first indie game I suposse...
Some reviews I found in: IndieGames.com, JayIsGames.com , Nitrome’s Pixel Love and Wiki, Terry Cavanagh’s FreeIndieGames.com.
A hardcore puzzle where you can't step on your own path.
Made with: Daniel Benmergui and Hernán Rozenwasser
Release Date: x__x
Miscellaneous loops around the work of the artist Raul Diaz.
To being proyected in a gallery excibition.
Custom arcade machine to showcase and play a bunch of wacky argentinian games.
Made with: ChicaTerror
What I did: Art direction, graphic design, front-end UI.
Jump into the explosive action of the future's most extreme sport. Join Mordecai, Rigby and the rest of the Regular Show gang in Grudgeball: Enter the Chaosphere!.
Made with: Heavy Boat
What I did: Art direction, Lead animation, technical artist.
Jake has been kidnapped by an army of hungry skeletons! Only Finn and the power of SCIENCE can save him.
Made with: Heavy Boat
What I did: Lead animation, technical artist.
Total Drama game. Take down as many targets as you can with Chef's toxic meatballs!
Made with: Heavy Boat
What I did: All the art, animation, and UI.
Forget Jake the Dog. Say hello to Jake the Snake! It’s Adventure Time Apple Fetch! Chomp apples to grow longer as you stretch your way through 45 puzzling levels.
Made with: Heavy Boat
What I did: Technical Artist, main characters’ animation and implementation.
Regular Show beat'em up!
Made with: Heavy Boat
What I did: Lead animation, technical artist.
Gameplay video mockup that I draw and animated in two days
Made for: Barbacube