Explosive turn-based roguelite for the NES/Famicom
Release Date: Soon!
Kupa it's an experiment about livecoding the Nintendo Entertainment System's RAM.
You can directly control the APU to the bit level, force feed the PPU, or simply glitch 'n hack any running game.
A true random radio using the whole bandcamp site as a database.
Heavily inspired by the Randonauts movement.
Escape your newtonian music bubble!
Visual composer and performer for 4 basic oscilators.
Slightly inspired by the mythic UPIC by Xenakis.
A handy color matrix editor.
I decided to post it online because I did't find another one which features user friendly controls.
Rather than changing every value of the matrix individually, you can affect the general brightness, contrast, saturation, hue, blend and channel intensity of the image.
Text processor intended for stream of consciousness sessions and dynamic poetry.
Its main features revolve around net arty visuals and relaxing sounds that evolve from your typing style and words, and the possibility of record your sessions or phrases and play them back live.
Here rest in peace all the old stuff which I still like.
There are mostly games crafted inside other people studios or all by myself just for fun, mixed with animation shorts and illustration without any order.
Proceed at your own risk.
Fry vampires with your photon gun in this action-packed puzzle platformer!.
The game has been developed entirely by myself. I was my first indie game I suposse...
Miscellaneous loops around the work of the artist Raul Diaz.
To being proyected in a gallery excibition.
Custom arcade machine to showcase and play a bunch of wacky argentinian games.
Made with: ChicaTerror
What I did: Art direction, graphic design, front-end UI.
Forget Jake the Dog. Say hello to Jake the Snake! It’s Adventure Time Apple Fetch! Chomp apples to grow longer as you stretch your way through 45 puzzling levels.
Made with: Heavy Boat
What I did: Technical Artist, main characters’ animation and implementation.
Gameplay video mockup that I draw and animated in two days
Made for: Barbacube